ITEC 2070 Walden University HCI Encyclopedia Storyboard & General Design

ITEC 2070 Walden University HCI Encyclopedia Storyboard & General Design

ITEC 2070 Walden University HCI Encyclopedia Storyboard & General Design

Assignment: HCI Encyclopedia Storyboard/General Design

Consider how the design principles will be applied to help the interface comply with design principles.

    1. Create a storyboard to illustrate your plan. You may use this Storyboard Template (below to upload) to assist you. Address any ergonomic considerations that are assumed or needed.

Storyboard Template

  1. Identify the paradigms of interactions that the project implementation will use.
  2. Detail the General Design principles, methods, and guidelines you will follow.

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The submission should include all three components and make each component complete with a heading that identifies each aspect. Your submission should be 4–5 pages in length, in addition to the space required for the storyboard. Your report should conform to APA style.

Assignment: HCI Encyclopedia Storyboard/General Design Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-computer interaction (4th ed). Hoboken, NJ: John Wiley & Sons.

  • Chapter 4, “Social Interaction”
  • Chapter 5, “Emotional Interaction”
  • Chapter 6, “Interfaces”
Articles:

  • Pappas, C. (2015). How to create eLearning storyboards: 12 tips for eLearning professionals. Retrieved from http://elearningindustry.com/12-tips-to-create-effective-elearning-storyboards.
  • Ji, Y. G., & Yun, M. H. (2006). Enhancing the minority discipline in the IT industry: A survey of usability and user-centered design practice. International Journal of Human-Computer Interaction, 20(2), 117–134. Use the Academic Search Complete database and search by author or title. Retrieved from Permalink.
Submit by Day
7

REQUIRED MEDIA

Laureate Education, Inc. (Executive Producer). (2010). Interface Chronicles: Aftershock. Baltimore, MD: Author.
Interface Chronicles: Aftershock is an interactive first-person game where you, acting as an HCI expert in the distant future, help an elite group of scientists identify and correct potentially life-altering HCI design flaws. There are four levels to this game. You will need to complete each level and record the access code given at the end of each in order to move on to the next level.
http://mym.cdn.laureate-media.com/2dett4d/Walden/I…

Transcript
(look below upload files)

OPTIONAL RESOURCES

Pappas, C. (2015). How to create eLearning storyboards: 12 tips for eLearning professionals. Retrieved from http://elearningindustry.com/12-tips-to-create-effective-elearning-storyboards.

 

Ji, Y. G., & Yun, M. H. (2006). Enhancing the minority discipline in the IT industry: A survey of usability and user-centered design practice. International Journal of Human-Computer Interaction, 20(2), 117–134.

This article chronicles a survey conducted in the IT industry in Korea focusing on user-centered design, usability tests, and evaluation of user interfaces. It also discusses the issues that came up in the project life cycle due to poor requirements analysis and the consequences there of.

 

UNFORMATTED ATTACHMENT PREVIEW

Storyboard Template Project Name Video Animation Audio/Music Colors Image Sources Font Details Other Information Interface Chronicles: AFTERSHOCK Level 1 Transcript Scene 01 Narration: Binoo My name is Binoo. I’m one of the chief interfacers here at the lab. As you’ve probably heard, we’re experiencing a high-stakes UI issue within our network; thankfully not here on Earth. This lab’s primary function is to study the effects of long-term climate change, and prepare future generations for adjustment. One of our systems has experienced a failure based on human-computer interaction. We contacted you specifically, since you’re the leading expert on this type of issue. Everyone is grateful for your help, especially on such short notice. I’m not sure what you’ve heard about this mission. Choices: Where are you sending me? I’m not an expert in